The Crazyflie graphical control client needs an input-device (joystick) with a minimum of 4 analogue axes to be able to pilot the Crazyflie. The Playstation 3 controller is supported out of the box but the application supports creating new configurations that uses other controllers. This page details what controllers are supported out of the box, how to create a new configurations and how to debug problems.
Steps to get the controller working
Here's a few steps that you have to go though in order to get the input-device working. If any of the steps are not working then the input-device will not be usable for piloting the Crazyflie:
- The input-device needs to be recognized by the host operating system. This means that it should be seen in the operating system and be usable in other applications or utilities.
- When using the Crazyflie graphical control client you need at least the correct mappings for roll/pitch/yaw/thrust. This can be checked by opening the Flight Data tab. If the input-device is found and opened then you should see values in the Target fields for Roll,Pitch,Yaw and Thrust. Moving the analogue axis should show you output here. Make sure that you get the full span according to the settings on the left side of the tab. I.e if the setting for Max roll/pitch is 20 then you should be able to get from -20 to + 20 in the target field (and the same for yaw and thrust). Also make sure that none of the axis interact (like moving roll will also move pitch).
- If you aren't getting any output at all and you are using the Playstation 3 controller, then press the "Playstation" button in the middle on the controller once.
- If the mappings are not correct in the previous point go to the menu Input-device->Configure device mapping, select the device you would like to configure and go though the configuration by clicking detect on each of the items in the dialog (everything has to be configured). Lastly enter the name of the configuration (without file extension) and press save. Now restart the application and try again.
- It can happen be that another USB device other than your controller is recognized. Then it might be necessary to blacklist the USB device in the cfclient’s config.json file. Check out the config file explanation
Input device overview
Below is a list of controllers and the status for different OSs. The list is far from complete so if you have more info please edit or drop us an email.
|Controller||Linux USB||Linux BT||Win XP USB||Win XP BT||Win7 USB||Win7 BT||Win8 USB||Win10 USB||Win 11 USB||Mac OSX USB||Mac OSX BT|
|Playstation 3 (or copy)||Works||Works||Works||Works||Works||Works||Works,||Works||Not tested||Works||Works|
|Xbox 360 (or copy)||Works||N/A||Works||N/A||Works||N/A||Works||Works||Works||Not tested||Not tested|
Playstation 3 controller
Linux using Bluetooth
How to set up Sixaxis on Ubuntu (tested on Ubuntu 13.10)
Win7 using USB
There's support for this using MotionJoy, but the mapping of the axis is not the same as for Windows XP/Linux and has to be configured. TODO Insert instructions for re-mapping.
Win7 using Bluetooth
Should work using MotionJoy but this needs confirmation.
Mac OSX with Bluetooth
To pair the controller follow the steps outlined here. TODO: This procedure is somewhat shaky. Figure out and add a solid set of steps here.
NOTE: To shut down the controller you need to disconnect the controller from OSX. This is easiest done if you enable in in System Preferences -> Bluetooth enable Show Bluetooth status in menu bar. From the menu bar item you can easily disconnect it.
Xbox 360 controller
Linux using USB
INFO: All modern Linux distribution now have a kernel driver for the x-box gamepad. Thus it is unlikely the xboxdrv user-space driver is needed.
If you are having problems getting this to work the userspace driver
xboxdrv might be needed. It can be installed (on Ubuntu) by running:
sudo apt-get install xboxdrv
And then started by running:
More info about the
xboxdrv is available