Category: Software

When the schools closed for vacation last week Minc (the company accelerator where we have our office) hosted a “bring-your-children-to-work” day. The original idea came from Fredrik who works at the Swedish Arduino office (in the same building as us). One of the goals whas to let children see cool technology and to get a chance to try it out. We quickly jumped on this since we thought it would be fun for the children to fly. But we realized there was a bit of a safety problem letting Crazyflies go wild all around the place. So we dug up an old idea we had been discussing (yes, there’s lots of those..), the input-device MUX.

The idea is to allow combinations of input-devices to work together at the same time. There’s a couple of use-cases for this that we have been discussing in the past, like combining Kinect with a controller so you can take control if you loose tracking. But the most obvious one is a “learning” mode, where you could control roll/pitch from one device and thrust/yaw from another. Or having the possibility to take over control “on-the-fly” (no pun intended…) from one device to another. For us it makes it a lot easier to give a controller to people and say “Try it out!” if we can take over control just in case things start going bad.

So we started hacking around a bit and got it working, but there’s still lots of work to be done. We revised the architecture a bit for the input-device layer in the Crazyflie Python client from what we posted before. The main change is the multiplexer, which enables the user to open multiple input-devices at the same time and combine them. The other change is to connect other devices “higher-up” in the architecture, like the Leapmotion. Instead of connecting it as an input-device with a mapping, it is connected directly to the MUX and will give well scaled values for controlling. The same goes for other devices such as the Kinect and network connections (which would allow to control Crazyflie throw the client from any other software).

input-arch-mux

 

The hardest part will not be to code this, it will be to design the UI and configuration of this functionality. We have some sketches, but any ideas are welcome! In its current state you just select a MUX, then the devices that you want to use (master first, then slave). But there’s no way of configuring what values are taken from what device.

Check out this album to see a few photos from the “bring-your-children-to-work” day!

The Crazyflie 2.0 supports two types of radio protocols out of the box: ESB (Enhanced ShockBurst) for Crazyradio/Crazyradio PA USB dongle compatibility and  Bluetooth LE for mobile devices. All Crazyflie 2.0’s are shipped with a radio bootloader, able to update virtually all the different parts of the firmware running in Crazyflie 2.0. We thought we would do a post to explain a bit further how it all fits together. Even though the Crazyflie 2.0 supports Bluetooth LE, the preferred way is to use the Crazyradio/Crazyradio PA when doing development. Flying via Bluetooth is very practical since there’s no additional hardware needed except for a mobile device, but the Crazyradio/Crazyradio PA has minimal latency, more bandwidth and works easily with computer. This makes it ideal for development and other advanced usage.

(On a side note, some of our products are currently out of stock (like the Crazyradio PA and LED-ring). We have started the next batches, so they should arrive soon. Until then have a look at our distributor page to find our products.)

Crazyflie 2.0 architecture

For the radio of Crazyflie 2.0 we choose the nRF51822. The great thing with this chip is that it integrates a radio compatible with our existing Crazyradio USB dongle as well as with Bluetooth Low Energy. The nRF51 also integrates an ARM Cortex-M0 MCU enabling radio protocols to be implemented directly in the chip. However this MCU is not powerful enough to be used by itself in our quadcopter development platform, so we put a powerful STM32F4 Cortex-M4 168MHz on the side to do the heavy work.

The nRF51 mainly handles radio and power management and the STM32F4 handles all the rest: flight control, expansion port, log, param, etc. As far as the radio is concerned the nRF51 act as a bridge: CRTP packets are received by the nRF51 and sent unmodified to the STM32F4 and the STM32F4 sends raw CRTP packets to the nRF51 that transmit it by the radio. This means that the STM32 firmware is unaware of the physical communication protocol, it can be Bluetooth, Shockburst or something else, it makes no difference it is still CRTP packets. CRTP is the protocol used to control Crazyflie, it encapsulates all commands and messages exchanged between the client and the Crazyflie.

Enhanced Shockburst (ESB)

Enhanced Shockburst is a radio physical protocol implemented in some Nordic Semiconductor 2.4GHz radio chips. In the nRF24 chip, used by Crazyradio (PA) and the original Crazyflie, this protocol is implemented in hardware and we have little control over it. The nRF51 used in Crazyflie 2.0 offers more control on the radio physical packet and ESB since it’s implemented in software instead.

ESB handles ack and retries: The Crazyradio sends a packet on a given channel and waits for an ack. If a Crazyflie receives the packet without error it sends an ack packet. If an ack is received, the Crazyradio can send the next packet. If no ack is received Crazyradio will automatically retry by sending the same packet again. The current implementation will retry to send a packet forever, so all packet are guaranteed to be transmitted as long as a Crazyflie is in range. Packets are sent back by the Crazyflie by adding a data payload to the ack packet. Close to 80 different channel can be used and every packet is sent with an access address, so more than one Crazyflie could share the same channel.

Enhanced Shockburst using the Crazyradio (PA) offers the lowest latency that can be expected. The minimum latency to send a packet is estimated to about 2ms (1ms minimum for USB and 1ms measured latency for the radio at 2Mbps without any retries). With the Crazyflie 2.0 and the Crazyradio PA it also offers the maximum range with 20dBm power output.

For the original Crazyflie there is an implementation of the E-sky RC transmitter protocol. This permits controlling the Crazyflie directly from an RC transmitter. It is technically possible to implement this protocol in the Crazyflie 2.0 nRF51, but it hasn’t been done yet.

Bluetooth Low Energy

In the Crazyflie 2.0 Bluetooth low energy is implemented as a CRTP bridge: CRTP packet are written and read using Bluetooth. This simplifies greatly the implementation, but does not make full use of the Bluetooth LE functionality. It is planned to add more Bluetooth capabilities for things like communicating the battery status and being able to switch ON or OFF the Crazyflie with a mobile devices.

On the nRF51 side the Bluetooth functionality is implemented using the Nordic Semiconductor S110 Bluetooth stack. This stack runs independently of the firmware. Nordic calls this a softdevice and it’s a fitting description of how it works. It almost looks like a hardware device from the firmware point of view as it is not linked into the main firmware.

However we do not currently have the right to distribute the supporting files for the stack, so unfortunately you will have to download them yourself if you want to compile your own nRF51 Bluetooth firmware. To do so you must own a Nordic Semiconductor development kit. Even though some of the kits are pretty cheap, we do not like this situation at all so we are working on solving it. However we made sure that it is possible to compile the nmRF51 firmware without Bluetooth, to avoid the added dependencies. This means that you can still build your own nRF51 firmware to work with a Crazyradio/Crazyradio PA.

Bootloader/firmware upgrade

The Crazyflie 2.0, like the original Crazyflie, is upgradable wirelessly with radio. The radio bootloader has been enhanced to work both with ESB and Bluetooth LE. Both nRF51 and STM32F4 can be upgraded and it is even possible to upgrade the nRF51 Bluetooth stack and bootloader.

Currently the bootloader is working with Crazyradio on ESB. Bluetooth implementation for iPhone and Android is still work in progress. The STM32F4 can also be upgraded via USB and so, for people that does not have a Crazyradio, the first Crazyflie 2.0 firmware upgrade has been released for USB DFU as well as the classical radio bootloader update package.

The production of the first Crazyflie 2.0 batch is still on track. Currently all the components are being purchased and when they are all in, the assembly will start. We are still busy preparing things for the production, but we have now slowly shifted over to software and firmware development. The last week has been spent implementing the bootloader and implementing our communication protocol (CRTP) over USB support.

The bootloader has gone from a simple piece of firmware to something that’s more complex. For the Crazyflie 2.0 we have a dual-MCU architecture, which means that we have to flash two MCUs instead of one. Aside from that we now also support bootloading via Bluetooth LE as well as the enhanced shockburst protocol. Another fact that complicates things is that the nRF51 uses a closed binary for it’s Bluetooth LE support, which means we have to take special care when upgrading it. But the trickiest part of all this is to make it safe so that it’s always possible to rescue the system without needing a JTAG/SWD dongle if something goes wrong. It’s important to get it right, since the bootloader is flashed during production it can’t be updated at a later stage without using JTAG/SWD.

The Crazyflie 2.0 only has one button and it’s connected to the nRF51. Instead of directly switching on/off the power to the platform like on the Crazyflie 1.0, the button is now multi-functional. Pressing it will turn on/off the power and put the nRF51 to sleep, but holding it down when powering on the Crazyflie 2.0 will affect the start-up behavior. By holding it down 1.5 seconds the bootloader will launch and by holding it down 5s the STM32F4 will start in DFU mode (Device Firmware Upgrade). One of the reasons for designing in the DFU functionality was to use it as a last resort to rescue the system in case we couldn’t make the nRF51 bootloader secure. Another reason for it is that we always try to design in lots of possibilities, even if we can’t find a use for it we are hoping someone else will.

Crazyflie 2.0 boot arch

CRTP over USB is something that’s been on our TODO list for at least 2 years, but we have never gotten around to it. One idea we had was for building a bigger quadcopter using a Raspberry Pi and a Crazyflie connected to it via USB. The Crazyflie would still be used as the real-time control board, but would receive commands on the USB. This would allow the Crazyflie to become a quadcopter control board using our normal Python API for commands from Linux. This way we could for instance create a higher level autonomous system. But now we needed it for one of our test-rigs, so we had to sit down and get it done. For the implementation we use a raw USB device (i.e class 0) where we use the end-points to send CRTP packets back and forth from the PC. Since a CRTP packet is smaller than a USB packet, there’s no need for flow control or any extra protocols, we just receive new packets on the OUT requests and send a new packets back on the IN requests (if there’s any available). This fits nicely into the current architecture of the Crazyflie Python Lib and the firmware, but it still needs some cleaning up. Once everything is done it will be merged into the main firmware as well.

It’s been a while since we summed up things happening in the community so here’s some of the things that are happening. There’s lots of more things, so if you think we are missing something, then post it in the comments below.

Ralph has been doing some work on an semi-automatic flip feature in the client. There’s more info on the forum and video below.

Last week we tested some modifications made by otto for a headfree mode (i.e yaw only rotates the platform, not the referance direction). It’s a really nice feeling just rotating without taking care of the direction you are going in :-) There’s more information and links to code on the forum.

The SHERPA project have been working on swarm algorithms using a vision system and the Crazyflie.

Geof from Centeye have been working on optical flow stabilization using the Crazyflie. He has a prototype board working and there’s lots of information in the forum about this build. To see the results have a look at the video below.

Thanks to Victor the Deviation firmware for Devo-7e (custom firmware for Devo RC-controllers) now has support for the Crazyflie (needs hardware hack). If you would like to give it a try have a look at the code or grab one of the nightlies.

Researchers at the University of Tokyo have been testing a new concept for a HoverBall using the Crazyflie. Imagine throwing a ball into the air that doesn’t come down (well not right away at least..). Here’s some more info and a picture.

We have also seen some nice stand alone controllers for the Crazyflie, one by  MidLifeCrisis (more info here) and one by ivandevel (video below) . There’s also more info in the forum.

There also some updates on the work done by Oliver on the Kinect tracking of the Crazyflie. A demo video is shown below (it looks great!) and there’s more information on the forum.

And finally here’s a nice video we found on Youtube showing position control of the Crazyflie using a VICON system.

Continuing our post last week here’s a video showing the Adafruit NeoPixel ring and some of the effects that we did. The client code still needs some cleaning up, but the firmware is pushed here.

The firmware implementation includes two parameters, ring.neffect and ring.effect. The first parameter is used to know how many effects are implemented and the second one is used to set the index of the effect that should be used. For our current implementation we just loop though all the effects with either a joystick button or using the thumb together with the Leap Motion. It’s also possible to use these parameters directly from the UI as seen in this blog post.

Params for NeoPixel

 

Some of the effects we implemented are just blinking patterns, but we also wanted the ability to show feedback from the firmware using the ring. This has been enabled by adding an API in the firmware to access variables exposed though the logging framework. Using this API the firmware can access the same variables in the logging as the client. This enables all kinds of fun possibilities. In the video you can see (blurred) our implementation showing which direction the Crazyflie is tilting, but we have also been working on showing thrust (think rocket :-) ) as well as other things. We have done our best to implement a couple of effects, but there is so much more cool effects that could be done. So the firmware allows for custom effects and also for mixing multiple effects together (see this code).

A couple of weeks ago we found the NeoPixel ring from Adafruit at a local shop, we had to attach this neat board to our copter and see what cool effect we could make with it. The ring has 16 RGB LEDs that can be driven independently with only one data wire. The LEDs the Neopixel contains are called WS2812.

This post is describing the development of a WS2812 driver for the Crazyflie. A later post will show the usage we did of it (fairly limited in comparison of the seemingly endless possibility, as usual we have more ideas than time to execute them :-).

The WS2812 LED

First of all we needed to see how to control the LEDs. The protocol used by the WS2812 is quite simple but special. All LED on the ring have a data input and a data output pin in a chained manner. Colors of the LED is send over the Data line to the first LED that will save it internally. When sending a second color the first LED will send the saved color to the second LED. And so on, by sending 16 color data we can set the color of all LEDs of the ring independently. Colors are sent as 24 bits (8 bits per component).

Up to there nothing is really peculiar, the system is pretty neat and allows to control a lot of LEDs with just one IO. The problems comes with the Bit encoding:

ws2812_format

Bits are encoded with pulse width: a short pulse means 0 and a long pulse means 1. The bitrate is of about 800KHz and the tolerances on bit timing is pretty tight. As there is no hardware peripheral dedicated for this (on common microcontrollers), this bitstream needs to be implemented either by bit-banging or by being a bit creative with the peripheral we actually have at our disposal.

Driver implementation

Adafruit did implement a driver for the WS2812 for Arduino, this is a software implementation that uses the CPU to implement the signal. However at that bitrate a software/bit-bang implementation have to be timed carefully and the easiest for that is actually to implement it in assembler. Arduino runs on an AVR processor and these processor are very predictable: each instruction runs in a specified number of clock cycle which makes it possible to implement a timed loop like the one of Adafruit. However this becomes impractical on bigger CPU that implements caches and other optimization that makes it really hard to predict how much cycle each instruction will take.

The Crazyflie runs a STM32F103 based on an ARM Cortex-M3. This is just complex enough to make the ASM-timed loop impractical: The CPU core runs at 72MHz but the flash is slower so a simple cache memory is inserted in the middle and depending of the state of this cache it may take from 1 to 3 cycles to execute an instruction. There is an even bigger problem: a CPU timed loop requires to stop all interrupt and to have the CPU running exclusively on updating the WS2812. We cannot allow that on the Crazyflie that require a 250Hz control loop to stay (controllably) airborne.

We asked Google to see if someone already came with a solution and actually someone did. The Elia’s Electronics Blog posted a neat, well documented, solution using the STM32 Pulse Width Modulation (PWM) capabilities of the STM32 to generate signals that the WS2812 understands. All we needed was a timer/pwm output then. It happens that we have one timer1 output on the Crazyflie extension port:

crazyflie_neopixelring

This is only 3 wires: VCOM for the battery voltage, GND and the timer output.

I started porting the Elia’s code to the Crazyfle. The only free timer we could easily use was different and much more complex than the one Elia uses. So part of the frustrating implementation was to figure out WHY the signal was looking weird on the scope! Finally after an hour or so the code was working:

IMG_20140411_202251

Enhancements

Now that was not quite enough. The driver is using the PWM to generate the 1’s and 0’s pulse width and the DMA is used to feed the bit width independently of the CPU (so that it can do something else, like controlling the copter attitude…). It requires all the 16 LEDs data to be written in the memory buffer before starting the DMA. Each LED has 24 bits color data and each bit will be encoded as 16bit pulse length for the timer. It means that the full ring will take 768Bytes in RAM. It sounds small but its a bit too much for us and, most importantly, it does not scale: if we want a second ring the ram requirement will double.

To fix this I implemented two things: An easy one is that the DMA can do some type conversion and one of these is that it can read 8 bit in memory and write 16 bit in the peripheral. This allows to store only 8 bits pulse width in memory and so divides by 2 the memory requirement, but it still doesn’t scale.

The fix to scaling is double buffering. The STM32F103 does not implement DMA double buffering as such but what it has is close enough: circular DMA with half-transfer interrupt. The idea is to load the 2 first LED in a buffer and to start the DMA for 42 bytes in circular mode. When the DMA has transferred the first LED it triggers the half-transfers interrupt which allows the CPU to replace the first LED data by the 3rd. When the 2nd LED is transferred the transfer-complete interrupt is triggered by the DMA and the CPU fills in the 4th LED in place of the 2nd one. The DMA roll-over at the beginning of the buffer and sends what is now the 3rd LED data. This continues until all the LEDs has been  sent. This solution scales: it requires a 42 bytes buffer for as many LED as we want!

Conclusion

All that process was not really simple. However the result is simple, now the only thing required to control a Neopixel ring in the Crazyflie is:

 

#define BLACK {0x00, 0x00, 0x00}</span>
static uint8_t color[][3] = {{40, 40, 40}, {32, 32, 32}, {16,16,16}, {8,8,8},
                             {4,4,4}, {2,2,2}, {1,1,1}, BLACK,
                             BLACK, BLACK, BLACK, BLACK,
                             BLACK, BLACK, BLACK, BLACK,
                            };

/* ... */
ws2812Send(color, 16);

And it will run nicely without interrupting other tasks like control and communication. Replace 16 by 32 to control 2 Neopixel rings. The current implementation has been pushed in the crazyflie-firmware neopixel_dev branch (still require some clean-ups!). Actual implementation is in ws2812.c and neopixelring.c.

neopixel_flying

The only problem left is not software: At the end of the battery life, the voltage is not enough to fully lit the blue LED. That make all white look orange-ish. The only way to fix this problem would be to step-up the battery voltage higher then the forward voltage of the blue LED. Though it works well enough without that.

Stay tuned for a following post about actual usage of the ring.

A while ago we posted a tutorial on how to modify the firmware to add logging/parameters and to plot/modify them from the client. We have done a continuation on this tutorial to show how to modify the client to integrate logging and parameters directly into the UI (like we have done on the flight tab). For the tutorial we use our virtual machine to do the development and running the code. Since we continue on the concepts and design made in the first video, it might be a good idea to see that one first.

 

A while ago I started working on a brushless motor control driver for the Crazyflie. I implemented most of it but did not really have time to test it. Recently we have gotten some request and questions about it so we took some time to do some further testing.

Implementing a brushless motor control driver can be done in many ways. If you have brushlesss motor controllers that can be controlled over I2C that could have been one way but usually the brushless motor controller (BLMC) take a PWM input. This is most commonly a square wave with a period of 20ms and a pulse width of 1-2 ms high, were 1 ms is 0%, and 2 ms is 100%. A period of 20 ms means a frequency of 50Hz. This is most often a high enough update rate for R/C electronics like servos etc. but when it comes to BLMC that is not the case. Therefore many new BLMC can read a much higher update rate of up to 400 Hz were the pulse still is 1-2 ms high. That way you can match the BLMC input to the update rate of the stabilization control loop and increase stability. In the code we added a define BLMC_PERIOD where this can be set.

To test this we wanted a frame which was quick to setup and found this. It is based of a PCB just like the Crazyflie and has the four motor controllers with it, perfect! The built in BLMC are based on an the Atmel MCU Atmega8 which is very commonly used in the R/C BLMC which means it is possible to re-flash them with the SimonK firmware. This is know to be a great firmware and enables fast PWM update rate etc. So we built and flashed the firmware configured for the tgy6a which is compatible and it worked right away, yay!

Now we only had to connect the Crazyflie to the BLMC:s on the frame. The BLMC electrical interface for the PWM signal is often a 5V interface but the Crazyflie runs on 2.8V. 2.8V would in most cases be treated as an high input and can probably be used directly but there is no simple way to connect this signal on the Crazyflie. Instead one way is to use the existing motor connectors and the pull-down capability that is already there. Then it is also possible to pull this signal to 5V with a resistor to get a 5V interface so this is what we did. To power the Crazyflie we took the connector of an old battery and soldered it the 5V output of the frame.CF to BL Frame connections

Now it was just a matter of testing it! However as size increases so does the potential damage it can make. We therefore took some precaution and tied it down. First we tested the stability on each axis using the stock values and it worked really well so we decided to not tune it further. The only issue was that suddenly one of the BLMC mosfets burnt. We replaced it and it worked again but don’t know why it burnt. Later when we flew it something was still strange so we have to investigate this.

We will upload the code as soon as it has been cleaned up. Please enjoy a short video of the journey :)

A couple of weeks ago we attached a uBlox MAX-7 GPS module to the Crazyflie (blog post). Back then it was mostly a proof of concept, all we did was to re-route the raw GPS data (in text NMEA format) directly to the PC using the Crazyflie text console port. This allowed us to quickly prove that a GPS can work on the Crazyflie but was not that useful and efficient: the copter did not decode the gps position and a lot of radio bandwidth was used. Last Friday we decided to fix it and to make it clean(er).

The ultimate goal was to measure the Crazyflie speed, if it wasn’t for the rain we could have done the measurement! Anyway, this work allowed us to exercise the debug functionality of the Crazyflie platform and so to see the strength of it but also what needs to be enhanced. In this post we will try to document (at high level) the steps taken to implement the GPS in the Crazyflie. The source code is pushed in the crazyflie firmware and python-client git repos. The Python client code is in the master branch and the firmware code in the gpu_ublox_dev branch (dev branch means that the code is far from final/clean, but it works!).

Electronically the GPS is connected using only 4 pins: VCC, GND, serial RX and serial TX. The serial port is connected to pins 3 and 5 of the expansion header. The power is connected to VCC.

crazyflie-ublox

The electronic was already tested and working so we had 2 tasks left:

  • Decoding the GPS information in the firmware and creating log variables to make the data available for the PC software
  • Updating the GPS tab of the PC software to fetch GPS data from the log subsystem instead of parsing it from the text console

It happens that these two tasks could be done mostly independently and Marcus and I started to work in parallel. The only thing we had to agree upon was which log variable and what scaling to use for the variables. We used the format that the GPS chip is already using which made things easier.

Firmware

For the firmware part, the first step was to acquire the GPS data. GPS chips usually can talk two languages: the standard text-based NMEA and some kind of proprietary binary format, UBX for uBlox. I chose the binary format as it is a lot easier use in C: no text parsing has to be done, all data dirrectly fits in a C structure. But first the GPS has to be setup to output data in binary modes and to output the data we were interested in. To quickly setup the GPS I used a tool that uBlox provides and that permits to generate proper UBX messages:

u-center_msg

Two UBX messages where required: One to disable NMEA output and one to enable the NAV-PVP message which contains basically all data you would want from a GPS (position, speed, date and the accuracy). Once this is sent to the GPS chip it starts to send a NAV-PVP UBX packet once a second. Then, the GPS acquisition loop in the Crazyflie (currently implemented in the UART task, so it has to be moved into a proper driver) just has to wait for an UBX packet, read it and if it is a NAV-PVT packet then extract values from it. The GPX code has been tested on PC using another uBlox receiver connected to a USB serial cable. Then after copying the newly added uartReceiveUbx() function  into the Crazyflie firmware, the GPS acquisition loop looks like this:

  while(1)
  {
    uartReceiveUbx(&msg, 100);

    if (msg.class_id == NAV_PVT) {
      gps_fixType = msg.nav_pvt->fixType;
      gps_lat = msg.nav_pvt->lat;
      gps_lon = msg.nav_pvt->lon;
      gps_hMSL = msg.nav_pvt->hMSL;
      gps_hAcc = msg.nav_pvt->hAcc;
      gps_gSpeed = msg.nav_pvt->gSpeed;
      gps_heading = msg.nav_pvt->heading;
    }

    ledseqRun(LED_GREEN, seq_linkup);
  }

The last thing, to make the data available from the PC, is to add a GPS log block and to add variables to it:

LOG_GROUP_START(gps)
LOG_ADD(LOG_UINT8, fixType, &gps_fixType)
LOG_ADD(LOG_INT32, lat, &gps_lat)
LOG_ADD(LOG_INT32, lon, &gps_lon)
LOG_ADD(LOG_INT32, hMSL, &gps_hMSL)
LOG_ADD(LOG_UINT32, hAcc, &gps_hAcc)
LOG_ADD(LOG_INT32, gSpeed, &gps_gSpeed)
LOG_ADD(LOG_INT32, heading, &gps_heading)
LOG_GROUP_STOP(gps)

Debugging the firmware code can be done using the client log plotter tab, not so nice to look at positioning but good enough to see if it is working (when the accuracy, gps.hAcc,  goes down the GPS has a fix!):

gps_graph_fix

Client

Once the log block was decided, Marcus could start the client development by updating the debug driver. The debug link is a module of the Python client that behaves like a CRTP (the Crazyflie protocol) link but is in fact just some software running offline. It allows to easily develop and debug the client without requiring the usage of a Crazyflie. The debug link was modified to include all variable that the Crazyflie would eventually contain and to give them some value that can be logged.

When this was done, the GPS tab has to be updated to display actual values, a max speed and reset button is also added (the idea was to measure the Crazyflie speed). After fighting more than expected with the QT layouts the result is good enough:

vm-gps-debug

Note that the client uses the Python binding of KDE Marble which has to be compiled manually. Only Marcus has had the courage to do that on his computer, but luckily he also compiled it on the latest Bitcraze VM so that we can all easily enjoy the new GPS tab :).

Merge

Now that the client and the firmware are made separately we ‘just’ have to connect the new client to the new firmware. And guess what? it worked the first time :-) (Yes I know you have no reason to believe me but this time it really worked the first time).

Unfortunately for us last Friday was one of these Swedish rainy day, all we could do was to take turns to stand in the middle of the road outside of our office, in the rain, holding the Crazyflie in a plastic bag and waiting for the GPS to get a fix (people passing by were looking quite strangely at us …). It happens that the rain where not helping at all! And the fact that we don’t have assisted-GPS (yet) means that the GPS would get a fix in 40sec best case, it took about 5-10minutes for us. But eventually we got the fix:

gps-test-fix

Conclusion

One thing we have to work on is the modularity of the firmware. Things like having a clear and easy to use HAL for peripherals on the extension port. It is on our ToDo list and it would have been useful here to do a cleaner job with the firmware implementation. A good thing is that while this implementation is uBlox specific for the firmware part, it is completely hardware-independent on the client side. It means that it is possible to implement any kind of positioning, with other GPS chip or other technology, and as long as this positioning declares the right log variable the client will work with it unmodified.

As for the GPS, uploading assistance data to the Crazyflie would permit to drastically reduce the fix time to about 10-15sec. Also this GPS is capable of 10Hz update rate which would be nice to test. The GPS on a Crazyflie is still mostly a proof-of-concept and is of course not useful for indoor flight. Though with light winds the Crazyflie is pretty capable outdoor, so with GPS capability it could be interesting to experiment a bit with trajectory planing. Of course this is even more true for country with a warm and dry weather :-).

We have released version 0.5 of the Bitcraze Virtual Machine and version 0.3 of the Raspberry Pi image.

Here are some of the changes for Bitcraze VM 0.5:

  • Upgraded all Ubuntu Packages
  • Installed custom build of KDE Marble with Python bindings
  • Installed PyQtGraph
  • Installed Oracle Java JRE (needed for PyCharm)
  • Installed PyCharm Community Edition 3.1
  • Installed KiCad from repo (using build script, but excluding documentation) to add support for all of our projects in their new format
  • Installed EmbSys RegViewer plugin for Eclipse
  • Replace old BitBucket repos with new GitHub repos and updated the “Update all repos” script
  • Decreased image size (Even with all the new stuff this new version is smaller than the previous)

The full Bitcraze VM 0.5 changelog is available here and the files are available as direct download or as torrent.

Here are some of the changes for the Raspberry Pi image 0.3:

  • Moved configuration files in the fat partition: It is now possible to configure radio link and inputdevice mapping easily from windows/linux/mac. See crazyflie folder.
  • Upgraded all packages
  • Replace old BitBucket repos with new GitHub repos and updated to the latest versions
  • Updated the README.txt with information on how to flash the Crazyflie/Crazyradio from the Raspberry Pi
  • Image size increased from 2GB to 4GB

The full Raspberry Pi image 0.3 changelog is available here and the files is available as direct download or as torrent.