Author: Kimberly McGuire

Improving the flow of information

Our usual blog posts usually consists of the awesome new products and demos that we make here at Bitcraze, but now we will talk about… documentation! Alright alright, it is maybe not the most thrilling topic, however you should be excited about it! Good documentation about the Crazyflie and its tools will not only enable you to recreate the demos and the work of others, but also to implement your own ideas and to contribute to our open-source firmware.

In the years that Bitcraze has been around, there has been quite the build-up of information, which can be either found on the main website, the wiki, the github repositories, and in bits & pieces on the forum. Although we try to provide all the information necessary for getting started with development, it is currently quite a clutter. If we at Bitcraze already have difficulty of finding and maintaining all the documentation, we can only imagine how difficult it would be for a starting developer. We therefore would like to improve the flow of information dramatically!

Here are some ideas of what we would like to do with the documentation:

Moving product information to the shop.

LED ring expansion deck in the main website, shop, and wiki.

Currently there are three different locations where you can find information about physical Crazyflie, localization systems or expansion decks, which is the main website, the online store and the wiki. We see that a lot of electronic and hardware shops usually put all the details of the product directly on the product page of their shops. We aim to do that as well, since there will only be one page for users to go to for schematics, specifications, instructions and more, and for us it will be also easier to maintain and update any product information

Moving Software Info to GitHub

There is a lot of bits and pieces of information to handle the firmware on the Crazyflie and all the tools in the tutorials on our main website, wiki and Github repository. This again makes a lot of duplicate information, which is difficult for us to maintain and therefore gets easily outdated. We could put all the information on the wiki, but what if somebody changes something in the code which requires a change in the procedure as well?

It would be the best to keep all the information about the firmware as close to the source as possible, therefore we think is best to move everything to the github repositories. For instance, the wiki cfclient instructions can be moved to the documentation of the cfclient repostitory, or Onchip debugging instructions can go to crazyflie firmware repostitory To keep it all manageable we will:

  • Create a /doc folder on the repositories to better structure all the information
  • Add more Doxygen comments to all the function in the the codes and automatically generate documentation for this.

Restructuring the Wiki Content

After moving all the hardware- related content to the shop, and moving all the firmwar- related info to the Github repositories, we will need to think about what we want to do with the Wiki! You would think that there is nothing left to put on the wiki anymore after the replacement of the earlier documentation, but we beg to differ! For instance, there is so many Github repositories that there is a really a need for an overview. The wiki can educate developers on which tools we have an how to properly use them. Of course, we already have the getting started tutorials, but we want to also provide a more in-depth explanation of the overall structure and how the different repositories would need tho work together, like this .

This does mean that we would need to restructure the wiki entirely and only focusing on topics like:

  • System Architecture Crazyflie
  • Communication protocol between STM and the NRF
  • Communication protocol between the Python library and the Client
  • Overview Github-repositories
  • Projects and hacks
  • etc etc

What do you think?!

Of course we can change all we want in the documentation, but you guys are the ones who actually use it! We are very curious of what what you think of the plans and give us more tips or suggestions on how to improve the overall documentation experience. Please leave a message below or express your opinion on this forum thread.

Summer is here and temperatures are rising. Since many of us will be on holidays, we will focus this quarter on a special summer clean up! See here what we are working on:

  • Fixing issues: This time we are aiming to close many of the issue tickets in our Github repositories, so that after the summer everything will run much more smoothly (we hope!). Definitely our test rig will come in very hand to sniff out more issues in terms of radio communication as well. You can help as well! Everybody who is using and developing on with the STM-firmware, NRF-firmware or python library, or anything else and is noticing issues, please make a ticket in that same Github repository (if you are familiar with the code) or post about it on our forum (if you do not know exactly what is going on). Together we can make the code better.
  • Lighthouse calibration: In March we released our lighthouse deck for positioning with the HTC Vive base stations. We did feel that the setup process could be improved further, since currently, the Crazyflies’ firmware must contain hardcoded information of the Steam VR’s base station position. We will try to apply the factory calibration direct from the Base stations itself. This will enable us to do 2 additional things: (1) The Crazyflie with the LH deck itself could be used to setup the Lighthouse system, so that SteamVR would not be necessary anymore. (2) Only 1 base station is needed for positioning instead of 2, which will improve the robustness in case of loss of visual-line-of-sight of one base station.
  • Documentation: We try to provide all the possible information for everybody to be able do anything they want with their Crazyflie. But with high flexibility comes great responsibility…. for proper documentation! We are planning to restructure all of our media outlets and try to improve the flow and level of detail for our users. We hope to make it easier for beginning developers to get started and more advanced developers to gain better understanding of the system in order to implement their own awesome ideas. So our very first step is to restructure and clean up the Bitcraze wiki and see where we can add more content.
  • Products: We have a lot of products coming out in the 2nd half of the year
    • AI Deck: We are working hard to get the AI deck all ready for production and we are estimating that they will be available for early access in late autumn. Keep a look out on our forum for regular updates on the progress!
    • Lighthouse breakout board: We made our first working prototype of the lighthouse breakout board, which should make it easier for the lighthouse positioning system to also work on other platforms than the Crazyflie.
    • Active Marker Deck: We are very much on on track with the Qualisys active marker deck! It should be available in the Autumn.
    • Crazyflie Bolt: This has been send off to production for the early access version, which should be available in the Autumn!
At ICRA 2019

Hi, very nice to meet you all!  My name is Kimberly McGuire and I would like to introduce myself as the newest member of the Bitcraze team. Although I probably have never written anything bigger than a paragraph about myself before, but I will try my best to get you to know me a little better!

The first thing you should know about me is that I’m Dutch. I grew up in the Netherlands, which is a small little country that has fought for eternity against the sea and still managed to exist. If you do visit and would appreciate some impressive pieces of Civil Engineering,  don’t linger around in Amsterdam but  visit the “Delta werken” in the province of Zeeland or the ‘Afsluitdijk” in the north. But if you don’t like to take your chances near our oceans, ‘Utrecht’, ‘Groningen’ and ‘Maastricht are really nice to visit too! Probably my last name already gave it away, but I’m also half-American and I visit California almost once a year.

So, let’s talk about hobbies! I have played tennis for almost all my life (started when I was just 6 years old), and I’ve played competitively in tournaments and team-based competitions.  You can also find me skiing on some mountains at least once per year. In general, I really love visiting other countries and to experience the culture and, most importantly, the food. During my studies I’ve managed to go on extended stays abroad: I’ve spent a half a year in Santa Barbara, 3 months in Liverpool, a half a year in Tokyo. Talking about the latter: I’m a huge fan of pretty much everything related to Japan. All their food, Ghibli studios and other Japanese productions, the culture and people, and I do admit that I’m quite the karaoke addict. Moreover, I love going to the movies, playing videogames, and enjoying Dutch coziness, a.k.a. “gezelligheid”, with friends. 

To show in a slice of my educational background: for my Bachelor studies at the Delft University of Technology, I started out at Industrial Design Engineering. Here I learned everything there is to know about product development, from analyzing market-trends, creating concepts to finally to the full production process. For my Masters I was leaning more towards the technical side. After a bridging course to Mechanical engineering I went to do an M.Sc. in BioMecanical design with a specialization in Bio-Robotics (currently known  cognitive robotics). I ended developing a cerebellum-based stabilization system for a binocular robotic head (google “jaguar chicken commercial”:) ). After this, I came across a project at the MAVlab where I was allowed to work with tiny MAVs called pocket-drones, and the first thing I thought was ‘awesome!!’, however, that was before I realized that working with tiny MAVs was not a piece of cake.  I’m glad that the inner-geek in me kept me excited for 4 years straight, which is a crucial element or any PhD I believe, or any job!

So now a new chapter will start for me in Sweden. I hope that I will append to Bitcraze’s vision and I’m quite sure that they will teach me how to become a better hardware and software developer. I’m excited to start working with Arnaud, Marcus, Kristoffer and Tobias and develop more things that will make any’s inner-geek jump a little from excitement. At the moment of writing, we will be on ICRA in Montreal, Canada, so jump by booth 101 to say hi!

Last week we blogged about the early release version of the lighthouse deck and showed a nice push-around demo of the Crazyflies using the Vive controller. Now we wanted to push the system even further, by making a Lighthouse Painting!

We started by adding a LED-ring deck on the bottom of the CrazyFlie 2.1 with the lighthouse deck attached to the top. We were able to access the input of the track pad of the Vive controller and link it to a specific color / hue value. The LED ring can display any color possible in the RGB range, so in theory, you could paint in whatever color you like. For now, the brightness was fixed, but this could be easily added to the demo script as well.

To capture the light trace, we needed to make a long-exposure image, therefore, the flight arena need to stay completely dark. Luckily, this was easy to do for us since we do not have any windows in our new testing arena. Our camera is the Canon D5600 with a manually controlled shutter time setting selected (press to open the shutter and press again to close the shutter). The aperture setting was set at F-22. Nevertheless, this is very depended on the environment, so we had to do some trial-and-error in order to get this parameter right.

Aperture too wide… perfect!

Once we had the set-up finished, we made several long exposure photo paintings with one person controlling the camera and another painting the picture into thin air. Of course, the artist would need to imagine its creation, as we were not able to see the result until after the picture was taken. Also, big gestures were required in order to complete the painting, as the Crazyflie’s and the Vive controller’s movements were synced 1:1, so adding some multiplication factor would come in handy. Nonetheless, the results were amazing.

Some nice examples of a single crazyflie flying based on the Vive’s position, changing color based on the trackpad

We took it even further, by making the Crazyflie fly a predefined trajectory and planned color scheme without the Vive controller. First, it flew three concentric circles in green, red and blue with the high level commander with the PID controller setting. But, the circles would probably be closed-off more properly with the Mellinger controller setting. We also were able to reproduce the Bitcraze logo in the same fashion. In both long-exposure photos, it still possible to see the Crazyflie, as it is still traceable due to its routine LED functionality, so you can easily observe where it took off, and where it flew in between shapes.

The Crazyflie flying a predefined trajectory in several shapes

The demo python scripts of the above flights can be found here:

An we also took a video of the Bitcraze logo being drawn. The mobile phone camera had some problems focusing in the dark, but it gives a good idea of how things works: